
Interview
Oo : For the WvsWvsW, what do you plan to do in order to enhance players experience in terms of graphic optimization? Will it be possible to switch from one to another pre-programmed settings, depending on circumstances?
Arenanet : For now, graphic optimization is undergoing, so it's hard to tell. We didn't worked on the possibility for a player to have several pre-defined settings sets. However we'll stay tuned with the community for this kind of optimization.
Oo : Will specific craft resources be available in WvsWvsW maps? Will there be any synergies between the different crafts?
Arenanet : As of now, we have no idea about dedicated craft resources in theses areas. On the other hand, it is already clear that the crafts will be independent one from another: a given resource may be used by many crafts, but each craft will be independent from others.

Oo : You've announced that players can be guilded in several guilds. What are your reasons and objectives to have allowed players to integrate multiple guilds? Have you planned action against the "Guild Collectors" so that guilds could maintain consistency?
Arenenet : Traditionally, each guild ask their players for an exclusivity, forcing them to make choices. We've decided to go to a model much closer from real life's: in fact, no one, in his life, only refers to an unique group of people. So we've decided to build a much less restrictive model, which allows you to share your time and activities in several options, as it can be seen on Google+ circles. As the guild system is still in development today, we prefer to wait to announce their exact functionnalities.
Oo : Will the selection of opponents in WvsWvsW take into account time zones for matching?
Arenanet : There will indeed be an intelligent selection for opposing worlds against worlds so that servers that have similar rankings and that are located in close geographical areas are opposed
Oo : On which level of gaming the personal story will have an impact?
Arenanet : Although the game has many interesting aspects (PvE, PvP, craft, ...), we've chosen to focus the development of the personal history only on the PvE part of the game.
Iinterview realized Illyria par Ilyria et Graendal
Nikity
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